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Guide / Deck / Card

Draft League does not let you bring a deck. You pick cards one at a time, under a timer, from whatever the game puts in front of you. This page ranks every card in the mode by how often it actually gets picked and how often that pick wins, so you know which side of the offer to take.
Cards ranked
Pending
Battles tracked
Pending
Baseline WR
Pending
Most picked
Pending
Ken's C.H.A.O.S. Draft League is live right now.
Pick rates shift fast in a new mode as players work out the pool, so a card can move a tier between visits while the League is running.
Collecting battles now
The Draft League only just opened, so there is not yet a large enough battle sample to rank cards without the numbers being noise. This page fills in as soon as the sample is big enough to mean something. The tier bands below are already final, so you can see exactly how cards will be placed.

The other half of the draft
Chaos Modifier Tier List
Cards are only half of what you pick. See which modifiers are actually winning games.
Pick rate answers what players take. Win rate answers whether taking it worked. In a draft mode those two numbers come apart much harder than they do on ladder, because you are not choosing from the whole game, you are choosing between the two or three things the mode just offered you, with a clock running.
The cards worth your attention are the ones where the two disagree. A card high on pick rate and low in tier is a habit, and it is costing games. A card low on pick rate and high in tier is the free win most of the lobby is walking past. Both are visible in the table above at a glance: compare the Picked column to the Tier column and look for rows where they point opposite ways.
One thing this page cannot tell you is what a card was offered against. Pick rate is measured across all drafts, not per matchup, so a card that only ever appears next to a stronger option will look underpicked even when players are choosing correctly. Treat the tiers as which card wins, and your own read of the offer as which one is available.
Every number here comes from tracked Ken's C.H.A.O.S. Draft League battles, not from opinion or from a panel. A card needs a minimum battle count to enter the tier bands at all. Below that floor a win rate swings several points on noise, so those cards are listed separately as insufficient data instead of being ranked.
Tiers are relative to this mode's own baseline, the pick-rate-weighted average win rate across every qualifying card. Weighting by sample size keeps the baseline anchored to how the mode is actually being played, instead of letting a barely-drafted card drag the centre around and reshuffle everyone else. It is the same banding our ladder card tier list uses, so the two are read the same way, but the baselines are not comparable across modes and the two lists should never be mixed.
The League runs for a fixed window and the sample grows the whole time, so early tiers are the least stable. If a card sits right on a band edge, expect it to cross back and forth before the event ends.
The S-tier cards above are the ones winning most relative to the mode average. Draft League is a pick-one-of-several format, so the practical answer is always the highest-tier card actually on offer, not the single best card overall. That is why the full ranked table matters more here than on a normal tier list: you need to compare the specific cards in front of you.
No, and this mode makes the gap unusually wide. Pick rate measures what players reach for, which is driven by familiarity and by what the card was offered alongside. Win rate measures whether it worked. A card can be picked in most drafts and still sit in C or D tier, and those are the picks costing people the most.
Each card is placed by how far its win rate sits from the pick-rate-weighted average across every qualifying card in this mode. S is 2 or more points above, A is 0.5 to 2 above, B is within half a point either way, C is 0.5 to 2 below, and D is 2 or more below. Tiers are relative to this mode, never fixed numbers, because a restricted draft pool has a different baseline than ladder.
Cards below the minimum battle threshold are held out of the tier bands and listed separately as insufficient data. A win rate over a small sample moves several points on noise alone, and letting those into the tiers would mean the list reshuffles every time it updates.
Completely different mode, so completely separate data. Draft League gives you a restricted pool and picks made under a timer, with every card at a fixed level, so card power reads very differently than it does on ladder. Our regular card tier list covers ranked ladder play and should not be used to plan a draft.