Player
Clan
Guide / Deck / Card
By the RoyaleTracker Team@RoyaleTrackerGGUpdated August 8, 2026

If you play Brawl Stars as well as Clash Royale, we built you the same thing twice. BrawlMetrics is our Brawl Stars tracker, made by the team behind this site, and it answers the same questions RoyaleTracker does: what is actually winning, what should I bring to this map, and how is my profile doing. This is a straight tour of what is in it. We made it, so treat this as the makers describing their own tool rather than a neutral review.
24
tier lists
13 modes, 8 ranks, 3 Showdown variants
104
brawlers
ranked, each with a build
1,200+
maps
best picks per map, not just per mode
Daily
rebuild
rankings redone from new battles
Most Brawl Stars tier lists are one list. That is the problem with them: Shelly in Bronze and Shelly in Masters are not the same card, and a brawler that dominates Gem Grab can be unplayable in Heist. BrawlMetrics splits the ranking into 24 separate tier lists: one per mode across 13 modes, one per rank across all 8 from Bronze to Pro, and three for Showdown, which needs its own because there is no draft, no lane and no teammate to cover you. Pick the list that matches the bracket you actually play. Each one shows the tier bands first, then the full table: rank, class, tier, win rate, use rate, matches, and which way the brawler is trending.

Every brawler has a page, and each one leads with the decision you actually have to make: which star power, which gadget, which gears. Each option carries the share of players running it, so you can see when a choice is genuinely contested rather than settled. Around that sit the brawler's win rate, its rank, its quick stats, its best modes and maps, and a win rate bar per mode. If you have just unlocked someone and do not want to burn coins on the wrong star power, that is the page.

Mode-level advice is the coarsest useful advice in Brawl Stars. A wide open Brawl Ball map and a walled one reward completely different picks, and the mode name does not tell you which you are looking at. BrawlMetrics carries over 1,200 map entries, each with its own best brawlers, win rates and top comps, drawn from hundreds of thousands of battles on that map alone. It also splits them four ways, and the fourth is the one nobody else publishes: best picks, highest win rates, most used, and not recommended. Knowing which popular brawler quietly loses on this map is worth as much as knowing the best one.

The events page shows the current rotation, every map live at this moment, with the best brawlers for each one linked straight through. It is the fastest route from opening your phone to knowing what to queue.
Paste a player tag and you get the profile: trophies, the full brawler roster, and the recent battle log, plus experience, win streaks, hypercharges, and current and all-time best rank. Clubs get the same treatment with a member list. All of it comes from the Supercell API, which exposes this data publicly, so BrawlMetrics is reading and presenting what is already there. Same arrangement as player profiles here.

The card maker renders your profile as a 1920 x 1080 PNG you can download and post, the Brawl Stars counterpart to our own card maker. Five layouts, horizontal or vertical: the Power Card lays out every brawler you own with its power level, star powers and gadgets, and the others lead on trophies or win streaks. Useful for club recruitment posts, and the only thing on either site that hands you a file rather than a page.

Brawl Stars hands out coins, pins, sprays and profile icons through codes and scannable QR codes, and they are scattered across announcements nobody keeps a list of. BrawlMetrics keeps that list, updated whenever Supercell drops a new one, with the QR codes rendered on the page so you can scan them off your monitor. Our equivalent is the Clash Royale codes page.

The top 200 players by trophies, filterable to your own country, plus club and per-brawler leaderboards. The country filter is the one people actually use: being 4,000th in the world means little, being top 20 in your country is a real thing to chase.
Both sites rank with the same statistic, and it is worth knowing which one. A raw win rate rewards small samples: a brawler played 12 times with 9 wins reads as 75%, which is noise, not a finding. BrawlMetrics and RoyaleTracker both sort by the Wilson score lower bound of the win rate, which asks what the win rate is at worst given the sample size, so a lucky 12 battle run cannot outrank a 100,000 battle one.
That is the same code path, written twice for two games. If you want the long version with the formula and the failure cases it fixes, we wrote it up for Clash Royale in how we calculate win rates. Everything in that guide applies to the Brawl Stars numbers too.
No. It is fan made and not affiliated with or endorsed by Supercell, exactly like RoyaleTracker. It reads the official Supercell API for player, club and battle data, which is public, and builds its own statistics on top of that.
The same team that makes RoyaleTracker. That is why the two sites share a statistical method and a general shape: the same people wrote the ranking code twice, once per game.
Rankings are rebuilt daily from recorded battles. Player profiles, clubs and leaderboards are read live from the Supercell API when you load the page, so those are current the moment you look at them.
Yes, one for each of the 8 ranks from Bronze to Pro. Ranked is where the gap between brackets is widest, so a single blended list is close to useless there. Read the one for the rank you are actually in.
On the in-game profile, under the player name. It is a short code beginning with a hash, and Brawl Stars tags never contain the letters O or I, so anything that looks like one of those is a zero or a one.