Best Arena 11 Decks | Electro Valley

Looking for the best deck for Arena 11? Here are our top picks for Electro Valley, for players with 3,400 to 3,800 trophies.

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Arena 9 Jungle Arena in Clash Royale

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Arena 10 Hog Mountain in Clash Royale

Arena 10

Arena 11 Electro Valley in Clash Royale

Electro Valley

Arena 11 · 3,400–3,800 trophies

Arena 12 Spooky Town in Clash Royale

Arena 12

Arena 13 Rascal's Hideout in Clash Royale

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Beginner friendly

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2 unique decks

Hand-picked recommended decks

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Best Deck for Arena 11

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2 decks

#1

XBowTesla Evo Archers

Recommended deck · Electro Valley

Evolution Archers card in Clash Royale

Archers

X-Bow card in Clash Royale

X-Bow

Knight card in Clash Royale

Knight

Skeletons card in Clash Royale

Skeletons

Electro Spirit card in Clash Royale

Electro Spirit

Tesla card in Clash Royale

Tesla

Fireball card in Clash Royale

Fireball

Barbarian Barrel card in Clash Royale

Barbarian Barrel

Avg Elixir

Elixir drop icon

3.0

Cycle

4-card cycle cost icon

7.0

Why this deck works

At 3000-3400 trophies Evolved Archers become especially strong. Each shot chains to nearby troops, letting two Archers defend a swarm that would normally need a spell. Place X-Bow behind your King Tower and immediately deploy Tesla in front. Cycle Skeletons and Electro Spirit while Fireball keeps larger defenders off your structure.

#2

Hog Cycle

Recommended deck · Electro Valley

Hog Rider card in Clash Royale

Hog Rider

Knight card in Clash Royale

Knight

Musketeer card in Clash Royale

Musketeer

Skeletons card in Clash Royale

Skeletons

Ice Spirit card in Clash Royale

Ice Spirit

Cannon card in Clash Royale

Cannon

Fireball card in Clash Royale

Fireball

Zap card in Clash Royale

Zap

Avg Elixir

Elixir drop icon

2.8

Cycle

4-card cycle cost icon

7.0

Why this deck works

Hog Rider works well at 3000-3400 trophies because opponents rarely have perfect counters yet. Keep cycling Skeletons and Ice Spirit to get Hog back in hand every few seconds, then send it at the bridge the moment their Cannon is destroyed or their counter card is spent. Fireball punishes any grouped defence in front of the tower.

New cards in Electro Valley

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