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Guide / Deck / Card
Best Chaos Infinite Elixir Decks
Best Chaos Infinite Elixir decks, ranked by real win rate from live battles. Chaos Infinite Elixir is the C.H.A.O.S format where you bring your own deck from a 51 card pool and elixir never stops flowing, so heavy decks rule. Modifier win rates are ranked below the decks.
Chaos Infinite Elixir is live
Chaos Infinite Elixir is the C.H.A.O.S format where elixir never stops flowing. You bring your own deck, built from the same restricted pool of 51 cards with no Evolutions and no Heroes, and every battle deals each player a fresh set of random card modifiers. With cost no object the meta goes heavy: decks in our battle data average 4.3 elixir against roughly 3.5 on ladder. The decks below are ranked from live battles, and the modifier win rates further down show which abilities matter when both players can spam their whole hand.
31,042 battles
60 unique decks
Latest data from today
#1
100.0% win rate · 42 battles

Night Witch

Mega Knight

Skeleton Barrel

Royal Hogs

Firecracker

Electro Spirit

Poison

Barbarian Barrel
Win Rate
100.0%
Wins
42
Losses
0
Avg Elixir
3.6
Cycle
9.0
W/L Ratio
42
Battles
42
Usage
0.07%
Loss Rate
0.0%
#2
72.2% win rate · 36 battles

Witch

Valkyrie

Skeleton Army

Wizard

Mega Knight

Skeleton Barrel

Fireball

Arrows
Win Rate
72.2%
Wins
26
Losses
10
Avg Elixir
4.3
Cycle
13.0
W/L Ratio
2.6
Battles
36
Usage
0.06%
Loss Rate
27.8%
Best modifiers with this deck

Mega Knight
75%
20

Skeleton Barrel
75%
20
#3
74.3% win rate · 35 battles

Witch

Musketeer

Lava Hound

Elite Barbarians

Rascals

Ronin

Poison

Barbarian Barrel
Win Rate
74.3%
Wins
26
Losses
9
Avg Elixir
4.8
Cycle
15.0
W/L Ratio
2.9
Battles
35
Usage
0.06%
Loss Rate
25.7%
#4
84.8% win rate · 33 battles

Witch

Skeleton Army

Zappies

Mega Knight

Skeleton Barrel

Royal Hogs

Fireball

Poison
Win Rate
84.8%
Wins
28
Losses
5
Avg Elixir
4.4
Cycle
14.0
W/L Ratio
5.6
Battles
33
Usage
0.05%
Loss Rate
15.2%
#5
90.6% win rate · 32 battles

Witch

Baby Dragon

Wizard

Electro Wizard

Skeleton Barrel

Suspicious Bush

Fireball

Rocket
Win Rate
90.6%
Wins
29
Losses
3
Avg Elixir
4.1
Cycle
13.0
W/L Ratio
9.7
Battles
32
Usage
0.05%
Loss Rate
9.4%
#6
75.0% win rate · 32 battles

P.E.K.K.A

Skeleton Army

Baby Dragon

Wizard

Executioner

Mega Knight

Fireball

Poison
Win Rate
75.0%
Wins
24
Losses
8
Avg Elixir
4.9
Cycle
15.0
W/L Ratio
3.0
Battles
32
Usage
0.05%
Loss Rate
25.0%
#7
90.3% win rate · 31 battles

Witch

Skeleton Army

Skeleton Barrel

Royal Hogs

Firecracker

Tesla

Poison

Barbarian Barrel
Win Rate
90.3%
Wins
28
Losses
3
Avg Elixir
3.6
Cycle
11.0
W/L Ratio
9.3
Battles
31
Usage
0.05%
Loss Rate
9.7%
#8
90.3% win rate · 31 battles

Skeleton Army

Musketeer

Night Witch

Royal Hogs

Rune Giant

Ronin

Fireball

The Log
Win Rate
90.3%
Wins
28
Losses
3
Avg Elixir
3.9
Cycle
13.0
W/L Ratio
9.3
Battles
31
Usage
0.05%
Loss Rate
9.7%
#9
90.3% win rate · 31 battles

Skeleton Army

Wizard

Princess

Firecracker

Elixir Golem

Fireball

Poison

The Log
Win Rate
90.3%
Wins
28
Losses
3
Avg Elixir
3.4
Cycle
11.0
W/L Ratio
9.3
Battles
31
Usage
0.05%
Loss Rate
9.7%
#10
83.9% win rate · 31 battles

Baby Dragon

Three Musketeers

Mega Knight

Skeleton Barrel

Firecracker

Suspicious Bush

Fireball

Rocket
Win Rate
83.9%
Wins
26
Losses
5
Avg Elixir
4.8
Cycle
12.0
W/L Ratio
5.2
Battles
31
Usage
0.05%
Loss Rate
16.1%
#11
83.9% win rate · 31 battles

Witch

Musketeer

Skeleton Barrel

Ronin

Fireball

Poison

The Log

Barbarian Barrel
Win Rate
83.9%
Wins
26
Losses
5
Avg Elixir
3.6
Cycle
11.0
W/L Ratio
5.2
Battles
31
Usage
0.05%
Loss Rate
16.1%
#12
100.0% win rate · 30 battles

Knight

Witch

Baby Dragon

Mega Knight

Skeleton Barrel

Royal Hogs

Firecracker

Poison
Win Rate
100.0%
Wins
30
Losses
0
Avg Elixir
4.3
Cycle
13.0
W/L Ratio
30
Battles
30
Usage
0.05%
Loss Rate
0.0%
#13
96.7% win rate · 30 battles

Skeleton Army

Executioner

Royal Hogs

Elixir Golem

Tesla

Fireball

Rocket

Zap
Win Rate
96.7%
Wins
29
Losses
1
Avg Elixir
4.0
Cycle
12.0
W/L Ratio
29.0
Battles
30
Usage
0.05%
Loss Rate
3.3%
#14
96.7% win rate · 30 battles

Skeleton Army

Baby Dragon

Princess

Night Witch

Firecracker

Elixir Golem

Poison

Graveyard
Win Rate
96.7%
Wins
29
Losses
1
Avg Elixir
3.6
Cycle
12.0
W/L Ratio
29.0
Battles
30
Usage
0.05%
Loss Rate
3.3%
#15
93.3% win rate · 30 battles

Baby Dragon

Electro Wizard

Mega Knight

Royal Hogs

Firecracker

Mother Witch

Suspicious Bush

Fireball
Win Rate
93.3%
Wins
28
Losses
2
Avg Elixir
4.1
Cycle
13.0
W/L Ratio
14.0
Battles
30
Usage
0.05%
Loss Rate
6.7%
#16
93.3% win rate · 30 battles

Skeleton Army

Mega Knight

Skeleton Barrel

Firecracker

Ronin

Fireball

Arrows

Graveyard
Win Rate
93.3%
Wins
28
Losses
2
Avg Elixir
4.1
Cycle
12.0
W/L Ratio
14.0
Battles
30
Usage
0.05%
Loss Rate
6.7%
#17
93.3% win rate · 30 battles

Witch

Bandit

Skeleton Barrel

Royal Hogs

Firecracker

Suspicious Bush

Berserker

Fireball
Win Rate
93.3%
Wins
28
Losses
2
Avg Elixir
3.4
Cycle
10.0
W/L Ratio
14.0
Battles
30
Usage
0.05%
Loss Rate
6.7%
#18
93.3% win rate · 30 battles

Skeleton Barrel

Firecracker

Mother Witch

Electro Spirit

Ronin

Fireball

Zap

The Log
Win Rate
93.3%
Wins
28
Losses
2
Avg Elixir
3.0
Cycle
8.0
W/L Ratio
14.0
Battles
30
Usage
0.05%
Loss Rate
6.7%
#19
93.3% win rate · 30 battles

Knight

Skeleton Army

Mega Knight

Royal Hogs

Ronin

Inferno Tower

Fireball

Poison
Win Rate
93.3%
Wins
28
Losses
2
Avg Elixir
4.5
Cycle
14.0
W/L Ratio
14.0
Battles
30
Usage
0.05%
Loss Rate
6.7%
#20
90.0% win rate · 30 battles

Knight

Witch

Skeleton Army

Baby Dragon

Mother Witch

Suspicious Bush

Poison

The Log
Win Rate
90.0%
Wins
27
Losses
3
Avg Elixir
3.4
Cycle
10.0
W/L Ratio
9.0
Battles
30
Usage
0.05%
Loss Rate
10.0%
Every battle deals each player a fresh set of random card modifiers, so which ones you get matters as much as your deck. This table ranks them by uplift: among decks running the card, the win rate with the modifier minus the win rate without it, so the card's own strength cancels out of the comparison. Win rate is the raw number for everyone holding the modifier.
From 62,084 tracked player battles. Level chips show each version's own win rate and sample; hover a chip for the ability.
1
Royal Hogs
+13.3
Uplift
60.1%
Win rate
6,422
Battles
2
Skeleton Barrel
+6.1
Uplift
61.4%
Win rate
6,732
Battles
3
Ronin
+5
Uplift
55.4%
Win rate
4,610
Battles
4
Graveyard
+4.5
Uplift
51.6%
Win rate
3,475
Battles
5
Poison
+3.1
Uplift
62.4%
Win rate
6,598
Battles
6
Fireball
+3
Uplift
57.6%
Win rate
12,257
Battles
7
Tesla
+2.8
Uplift
54.1%
Win rate
2,563
Battles
8
Giant
+2.4
Uplift
46.7%
Win rate
1,740
Battles
9
Barbarian Barrel
+2.3
Uplift
55.6%
Win rate
3,729
Battles
10
Knight
+2.2
Uplift
53.5%
Win rate
3,473
Battles
11
Musketeer
+2.1
Uplift
56.4%
Win rate
2,044
Battles
12
The Log
+2.1
Uplift
52.7%
Win rate
2,541
Battles
13
Electro Wizard
+1.7
Uplift
52.2%
Win rate
2,982
Battles
14
Mega Knight
+1.7
Uplift
51.1%
Win rate
13,408
Battles
15
Suspicious Bush
+1.5
Uplift
53.7%
Win rate
2,277
Battles
16
Three Musketeers
+1.4
Uplift
40.6%
Win rate
2,512
Battles
17
Berserker
+1.1
Uplift
48.3%
Win rate
1,446
Battles
18
Royal Giant
+1.1
Uplift
34.3%
Win rate
947
Battles
19
Rocket
+0.8
Uplift
40.7%
Win rate
4,087
Battles
20
Princess
+0.6
Uplift
53.7%
Win rate
3,216
Battles
21
Wizard
+0.5
Uplift
49.8%
Win rate
8,698
Battles
22
Skeleton Army
+0.3
Uplift
51.4%
Win rate
11,596
Battles
23
Mortar
+0.2
Uplift
45.5%
Win rate
638
Battles
24
Axe Man
Chaos unit-0.1
Uplift
49.9%
Win rate
6,792
Battles
25
Rage
-0.5
Uplift
39.6%
Win rate
848
Battles
26
P.E.K.K.A
-0.6
Uplift
40.8%
Win rate
5,229
Battles
27
Firecracker
-0.7
Uplift
55.8%
Win rate
7,162
Battles
28
Rascals
-0.8
Uplift
41.3%
Win rate
814
Battles
29
Lava Hound
-0.8
Uplift
38.8%
Win rate
1,496
Battles
30
X-Bow
-1
Uplift
35.7%
Win rate
1,786
Battles
31
Dark Witch
Chaos unit-1.4
Uplift
48.7%
Win rate
3,712
Battles
32
Baby Dragon
-1.5
Uplift
53.7%
Win rate
4,103
Battles
33
Inferno Dragon
-2
Uplift
44.3%
Win rate
2,033
Battles
34
Ram Rider
-2.3
Uplift
44.4%
Win rate
736
Battles
35
Assassin
Chaos unit-3.2
Uplift
46.9%
Win rate
1,599
Battles
36
Mini Sparkys
Chaos unit-3.3
Uplift
46.8%
Win rate
1,108
Battles
37
Zap
-3.4
Uplift
41.7%
Win rate
1,620
Battles
38
Mother Witch
-3.6
Uplift
46%
Win rate
5,011
Battles
39
Elixir Golem
-3.8
Uplift
47.6%
Win rate
2,635
Battles
40
Inferno Tower
-4.2
Uplift
41%
Win rate
1,373
Battles
41
Arrows
-4.5
Uplift
49.3%
Win rate
4,601
Battles
42
Hunter
-4.5
Uplift
42.9%
Win rate
1,157
Battles
43
Dark Prince
-4.6
Uplift
37.2%
Win rate
470
Battles
44
Heal Spirit
-4.7
Uplift
41.3%
Win rate
526
Battles
45
Witch
-4.9
Uplift
45.2%
Win rate
8,499
Battles
46
Ice Wizard
-5.4
Uplift
40.3%
Win rate
722
Battles
47
Electro Spirit
-5.6
Uplift
40.4%
Win rate
1,028
Battles
48
Giant Buffer
Chaos unit-5.9
Uplift
44.2%
Win rate
534
Battles
49
Valkyrie
-6.5
Uplift
38.4%
Win rate
2,867
Battles
50
Angry Barbarians
Chaos unit-16.9
Uplift
33.9%
Win rate
2,906
Battles
51
Dart Goblin
–
Uplift
50.4%
Win rate
452
Battles
Decks are ordered by the Wilson score lower bound of their win rate at 95% confidence, not by raw win rate, so a short lucky run cannot outrank a deck with a real record. A battle floor is applied on top and relaxed one step at a time (1000, 500, 250, 100, 25, then no floor) until at least 6 decks qualify. Chaos Infinite Elixir runs for a few days at a time, so expect smaller samples here than on the permanent modes. Any deck under 5,000 battles is still an early read: the ordering is sound, but individual win rates will move as more games land.